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The Walking Dead season six

Bartdog

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Whoa. Was anyone else thinking they had missed an episode for a while? That was a pretty epic scale for the first episode, eh?
 
I thought the same thing, like they accidentally played EP 2 instead. Great start to the season and a very intense episode all the way through.
 
Coming from FTWD, all I could think was how much harder it was to suspend disbelief. The stupidity level of the characters was extra high. The scene where Glenn and the other characters are breaking into that warehouse and almost get bitten. The scene where Carter does get caught by a walker and bitten in the face.

Found myself having trouble enjoying the episode in the parts featuring the zombies. Ironic, I suppose. I found the human parts better and more worth while.

Interest in the show for me is waning.
 
So before the horn sounded why were they even worried about Alexandria getting "attacked". Their little make shift wall had no problem holding up, wouldn't the stronger city walls be fine? Why not just shut off the lights/noise and just let the walker hoard mosey on by and around the perimeter? There would be no reason they would be trying to get into city, right?
 
I caught bits and pieces of last night's episode...first one I've watched since season 2 or 3.

Who's still around from the very beginning? I saw Rick, Glenn and Daryl. What about Carl and Carol?
 
I liked the scene where rick said to Morgan, "I ask you answer. That's common courtesy." It was a throwback to when they first met in episode one where Morgan said the same thing to him.

I didn't like the side plot coup to take over Rick and the gang. The Alexandria group panics at the sight of walkers and beg for help but can be bad asses when taking over harden killers? That's a stretch.

I feel like Rick and company should have tried to firebomb the pit zombies and thin the herd. Attempting to move the entire herd was stupid. They clearly had several days or weeks to put up the walls and cars. They could have had time to devise how to burn a bunch of the zombies.

So, who's honking the horn?
 
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Agree with thinning the herd. Why not setup the plan, then fortify the trucks at the exit and start burning the herd. Once they break through, then you start the death march. They may have been able to take almost all of them out.
 
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I didn't like the side plot coup to take over Rick and the gang. The Alexandria group panics at the sight of walkers and beg for help but can be bad asses when taking over harden killers? That's a stretch.

I didn't see it that way. It was one guy "trying" to be tough...convince the others. When Rick confronted them, they instantly threw Carter under the bus, "It was HIM!" They were true to character...chicken turds!
 
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I liked the scene where rick said to Morgan, "I ask you answer. That's common courtesy." It was a throwback to when they first met in episode one where Morgan said the same thing to him.

I didn't like the side plot coup to take over Rick and the gang. The Alexandria group panics at the sight of walkers and beg for help but can be bad asses when taking over harden killers? That's a stretch.

I feel like Rick and company should have tried to firebomb the pit zombies and thin the herd. Attempting to move the entire herd was stupid. They clearly had several days or weeks to put up the walls and cars. They could have had time to devise how to burn a bunch of the zombies.

So, who's honking the horn?

My wife said the same thing about firebombing them. She said, "Why don't they just burn 'em and let them just stay in the quarry? I just looked at her and said, "Really babe? At this point, don't start throwing logic into this show".

... And yet, here I am ...

They spent how much time lining up all those cars and setting up those walls? I mean jesus, that was a lot of work and effort, no? Why not just sit down there in shifts and take out the easy pickings? Like shooting fish in a barrel.

I still get annoyed by all the shooting. Ammo would seem to be limited, why shoot walkers in groups of 2 or 3 when you can just poke 'em in the head? The group seems to wane in and out of being smart to being careless with their supplies. Case in point, Daryl shooting that one in the front with his crossbow. Why shoot that one when the flood gates were opening? Just let him through or stab him. They've always made it a point to show him hunting down his arrows, and then he does that. Seemed odd.

Too much dumb for my taste, and that's saying something when we're talking about this show. Little more consistency would be nice.
 
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You pick them off from behind as they are walking like Gary Cooper shooting Germans in Sergeant York. Thins the moving herd.

I'm sure the movement of them had a greater goal.
 
Ok, so you're moving a herd 20 miles away. Who's to say they won't just wander back eventually?

I appreciate the money and effort in this episode, I really do. At the same time, our characters are hardened, battle tested, and at this point should be wiser on how to handle things. All that effort to park cars and build walls could be used to fortify their own location and make it harder for bad guys and walkers to get in.

Also, the guy who wanted to overthrow Rick, why wasn't he put in the cell? And why were Eugene and Abraham cool with a weapon being pulled on one of their own. Unlike the Glenn situation A LOT of people saw this happen. I'm surprised GI Ginger didn't beat the guy to within an inch of his life or force him into exile.
 
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I'm sure the movement of them had a greater goal.

Thought this too at first , like they were sending them toward an opposing settlement, but once plan broke down last night, I think that is out of play.

Besides, moving a herd of thousands of zombies instead of just wasting them all in the quarry is way smarter than using them as a weapon

Who is the horn blower? And once they find them and shut them up, just lock the gates, everyone shut up and the herd would walk right on by? Right?
 
Coming from FTWD, all I could think was how much harder it was to suspend disbelief. The stupidity level of the characters was extra high. The scene where Glenn and the other characters are breaking into that warehouse and almost get bitten. The scene where Carter does get caught by a walker and bitten in the face.

Found myself having trouble enjoying the episode in the parts featuring the zombies. Ironic, I suppose. I found the human parts better and more worth while.

Interest in the show for me is waning.
I agree it's much harder to suspend disbelief now. I think I like FTWD better because everything is still fresh and believable. Honestly just the fact that these current walkers are what like 2 years old now is ridiculous... Wouldn't their eyes be so decomposed that they couldn't see? Their muscles would be so deteriorated that they would probably take a few steps and collapse forever... If we're going by the theory that they are "dead" and still able to walk, but since they decay like a dead person... Wouldn't most zombies only have a second lifespan of a few months before they just fall down and stop moving forever?
 
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I agree it's much harder to suspend disbelief now. I think I like FTWD better because everything is still fresh and believable. Honestly just the fact that these current walkers are what like 2 years old now is ridiculous... Wouldn't their eyes be so decomposed that they couldn't see? Their muscles would be so deteriorated that they would probably take a few steps and collapse forever... If we're going by the theory that they are "dead" and still able to walk, but since they decay like a dead person... Wouldn't most zombies only have a second lifespan of a few months before they just fall down and stop moving forever?
I agree. I would move the show in a Mad Max, post-Apocalyptic direction. The new threat should be more from the survivors with the random zombies thrown in, not the thousands of zombies from who knows where.

And Daryl needs a new weapon. The crossbow is about as effective as a musket. Hundreds of zombies surging at you and Daryl gets one. One. Thanks, bud.
 
I agree it's much harder to suspend disbelief now. I think I like FTWD better because everything is still fresh and believable. Honestly just the fact that these current walkers are what like 2 years old now is ridiculous... Wouldn't their eyes be so decomposed that they couldn't see? Their muscles would be so deteriorated that they would probably take a few steps and collapse forever... If we're going by the theory that they are "dead" and still able to walk, but since they decay like a dead person... Wouldn't most zombies only have a second lifespan of a few months before they just fall down and stop moving forever?

Potentially right, but good grief... Just sit back and watch it for what it's worth or don't watch it. Getting overly critical of anything reality while watching a zombie show is pure silliness.
 
Potentially right, but good grief... Just sit back and watch it for what it's worth or don't watch it. Getting overly critical of anything reality while watching a zombie show is pure silliness.
I get that, I still watch the show and enjoy it, but I agree with Formerly Rocky that it should really just be more about human on human conflict at this point in the apocalypse. That way it can keep some level of believability and still have plenty of action.
 
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I get that, I still watch the show and enjoy it, but I agree with Formerly Rocky that it should really just be more about human on human conflict at this point in the apocalypse. That way it can keep some level of believability and still have plenty of action.

I would settle for some consistency. 2 seasons ago when they were in the prison they seemed to smarten up and devised a system of clearing groups of walkers that congregated along the fence. They'd make noise to keep them from focusing too much in one spot. They also used knives more to conserve ammo.

Now, they seemed to regress back to their old wasteful and sloppy ways.

Again, I'd settle for a little more consistency.
 
I get that, I still watch the show and enjoy it, but I agree with Formerly Rocky that it should really just be more about human on human conflict at this point in the apocalypse. That way it can keep some level of believability and still have plenty of action.
For me this has always been the case. I have never been a fan of the zombi genre. All the great conflicts in the show had to do with opposing humans, with some walker dangers thrown in.

I mean, from the very first ep of season 1, Glenn explains that you can handle them one on one just fine, but in a large group.. look out.

As for the decision to move the herd instead of trying to destroy them in the quarry, I'd have to know what the exact plan was. What was the final destination? Wouldn't it be cool if you could set up a boom box at the bottom of a 1,000 foot cliff and they all break their legs falling over?
 
They had to do something about the herd as Rick stated the concern was for the earth under the semi (that was on the ramp of the quarry) would give out with another large rain storm... which ended up happening on their "dry run".

So hair leaving them there and slowly picking them off wasn't an option. Fire bombing a large mass of them before initiating their plan would have been a realistic option though. But they did have to do something as they were concerned the semi would drop at some point opening the gateway for them.
 
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They had to do something about the herd as Rick stated the concern was for the earth under the semi (that was on the ramp of the quarry) would give out with another large rain storm... which ended up happening on their "dry run".

So hair leaving them there and slowly picking them off wasn't an option. Fire bombing a large mass of them before initiating their plan would have been a realistic option though. But they did have to do something as they were concerned the semi would drop at some point opening the gateway for them.

Get a couple of those pieces of heavy equipment, dig a few trenches and you have a trap they'll never get out of.
But no, let's draw them out like the Pied Piper. It was a dumb plan. Dumber than Daniel letting the walkers out of the Forum on FTWD.
 
Wouldn't it be cool if you could set up a boom box at the bottom of a 1,000 foot cliff and they all break their legs falling over?

But what if they didn't break their legs? What if they...just danced!

giphy.gif
 
Get a couple of those pieces of heavy equipment, dig a few trenches and you have a trap they'll never get out of.
But no, let's draw them out like the Pied Piper. It was a dumb plan. Dumber than Daniel letting the walkers out of the Forum on FTWD.

Thats what I was thinking. They are already in a quarry and you have access to heavy equipment/vehicles. Either dig a trench to keep them or fortify the quarry with vehicles or another wall. You have a vantage point at the top of the cliff to pick them off with rocks, arrows or other primitive weapons. I would only use fire if you can guarantee that they are contained. You dont want wandering walkers to start a forest fire and really f things up for you.
 
They had to do something about the herd as Rick stated the concern was for the earth under the semi (that was on the ramp of the quarry) would give out with another large rain storm... which ended up happening on their "dry run".

So hair leaving them there and slowly picking them off wasn't an option. Fire bombing a large mass of them before initiating their plan would have been a realistic option though. But they did have to do something as they were concerned the semi would drop at some point opening the gateway for them.

They had enough time to set up all those cars and walls that we saw. We're talking at least a week or more worth of time. You telling me you couldn't clear out a few thousand walkers one at a time in 7 days with a crew of 10 abled-bodied workers?

Let's say 10,000 dead / 7 days = 1,428 dead per day / 10 workers = 143 per person / 4 hours per day = 36 per hour or about 1 kill every 2 minutes (average).

That's just if they worked 4 hours per day. If they worked 10 hours per day, you could do it in about 3 days.

Yeah, I think they could do it.

The threat of the walkers leaving is only if they were left to their own devices. the group could have easily corralled the walkers with noise and flares to keep them directed towards a certain area.

Again, too much logic and reason. Instead, let's build a giant multiple mile long trail of walking dead.
 
They had enough time to set up all those cars and walls that we saw. We're talking at least a week or more worth of time. You telling me you couldn't clear out a few thousand walkers one at a time in 7 days with a crew of 10 abled-bodied workers?

Let's say 10,000 dead / 7 days = 1,428 dead per day / 10 workers = 143 per person / 4 hours per day = 36 per hour or about 1 kill every 2 minutes (average).

That's just if they worked 4 hours per day. If they worked 10 hours per day, you could do it in about 3 days.

Yeah, I think they could do it.

The threat of the walkers leaving is only if they were left to their own devices. the group could have easily corralled the walkers with noise and flares to keep them directed towards a certain area.

Again, too much logic and reason. Instead, let's build a giant multiple mile long trail of walking dead.
Sounds like it bugged you as much as it did me. lol
 
Sounds like it bugged you as much as it did me. lol

I'm looking at all that and thinking, "Jesus, they had to drive h-piles or poles to attach those wall panels to, what the hell equipment did they use?" and then "Look at that crap, those thin sheet metal roofing panels wouldn't hold back squat if those walkers could push over an 18 wheeler rig!"

Engineer brain doesn't turn off easily sometimes.
 
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I don't think they wanted to build right next to the quarry because the noise would have gotten them all riled up and the mass would have come through the trucks.

They should have opened the top end of the quarry and directed them into a chute that ended with them walking off the cliff and back into the quarry.

But if the zombies hadn't gotten out yet they should have just put a few extra trucks behind the ones already there and they would never get out. Spray the whole quarry with gas and drop a match. Heck, start a fire in the middle of the hole, and tell the teenagers to chuck/slingshot bottles full of gas into the mass for a few hours every day. Heck, what would a stick of dynamite or other homemade bomb do to those flimsy things.

As Rick pointed out any zombies coming from that direction were falling into it instead of finding their way to town. The quarry should have been an asset if used the right way.
 
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I loved the episode but FTWD definitely made me less enthusiastic/hungry for TWD. Still happy it's back but I definitely don't care about it as much as I did before FTWD was a thing.

I'm guessing that's not what the producers were hoping or banking on.

For instance, I waited until today to watch the episode. That neeeever would've happened before.
 
They had enough time to set up all those cars and walls that we saw. We're talking at least a week or more worth of time. You telling me you couldn't clear out a few thousand walkers one at a time in 7 days with a crew of 10 abled-bodied workers?

Let's say 10,000 dead / 7 days = 1,428 dead per day / 10 workers = 143 per person / 4 hours per day = 36 per hour or about 1 kill every 2 minutes (average).

That's just if they worked 4 hours per day. If they worked 10 hours per day, you could do it in about 3 days.

Yeah, I think they could do it.

The threat of the walkers leaving is only if they were left to their own devices. the group could have easily corralled the walkers with noise and flares to keep them directed towards a certain area.

Again, too much logic and reason. Instead, let's build a giant multiple mile long trail of walking dead.


I totally get where you're coming from and the premise of handling it that way. The problem with that, that I interpreted, was that the area where the walkers were slipping through the semis was on the ramp up the quarry and that they were worried the ramp was ready to collapse and crumble down any time soon.

So I assumed that standing there, in that spot, wasn't an option because of the risk associated with falling down into a pit of walkers.

Just my interpretation of "why the eff they needed to do what they did".
 
Thats what I was thinking. They are already in a quarry and you have access to heavy equipment/vehicles. Either dig a trench to keep them or fortify the quarry with vehicles or another wall. You have a vantage point at the top of the cliff to pick them off with rocks, arrows or other primitive weapons. I would only use fire if you can guarantee that they are contained. You dont want wandering walkers to start a forest fire and really f things up for you.

But then you have an episode about them digging a trench. Not as compelling as a zombie horde.
 
But then you have an episode about them digging a trench. Not as compelling as a zombie horde.
Exactly my thoughts, not very compelling for them to sit up top a cliff and pick zombies off one at a time (yawn) or moving cars to reinforce the trucks. Gotta have some action or al of you would be complaining there was no action. In a show that has zombies I think you need to not look for reality. As far as the ammo I do know in the comics (I haven't read them but my hubby has) Eugene has figured out how to manufacture it and the human component is more troublesome than the zombies. Whether the show actually will go there who knows.
 
Exactly my thoughts, not very compelling for them to sit up top a cliff and pick zombies off one at a time (yawn) or moving cars to reinforce the trucks. Gotta have some action or al of you would be complaining there was no action. In a show that has zombies I think you need to not look for reality. As far as the ammo I do know in the comics (I haven't read them but my hubby has) Eugene has figured out how to manufacture it and the human component is more troublesome than the zombies. Whether the show actually will go there who knows.

Again, not realism. Consistency. The show changes the rules from season to season and it does get old.

There was no need to do all this in the first episode. It was a lot of "stuff" to ingest for a season opener.

I understand the need to keep the action up, but there are plenty of new characters and tons of existing conflict that they could address. The quarry full of zombies is an awkward plot device.


As for reloading ammo, you need to keep the shells to be able to reload them. I don't think that's what they're doing at all, they probably just have a big stockpile of ammo. But even then, it's a limited supply. Using it up on walkers instead of saving it to defend themselves from other humans is once again short sighted. Rick and the group already lived through two instances of violent run-ins with other human groups.

I agree at this point the other human survivors are the biggest threat.
 
I finally watched it last night. The back and forth in time was frustrating, especially when it was so close together. I still want to hear how Morgan came back from Crazy town.

My favorite part was when useless Priest stood up to volunteer and Rick shut him down haha!
Eugene was pretty great, he is growing on me!

The wasting of bullets is frustrating, I think they all feel that there is such a stockpile it doesn't matter.
 
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I finally watched it last night. The back and forth in time was frustrating, especially when it was so close together. I still want to hear how Morgan came back from Crazy town.

My favorite part was when useless Priest stood up to volunteer and Rick shut him down haha!
Eugene was pretty great, he is growing on me!

The wasting of bullets is frustrating, I think they all feel that there is such a stockpile it doesn't matter.

My wife laughed out loud when Father Gabriel said, "I'll help" and Rick said "no" without missing a beat.
 
They should have opened the top end of the quarry and directed them into a chute that ended with them walking off the cliff and back into the quarry.
I like this plan. Make the fall steep enough that most would be rendered immobile by shattered bones upon impact. At least until they started piling up. It would seem that more of the hoard should already be crawling due to falling into the pit, but I guess they walked down the entrance road in an orderly fashion. Or were herded there by whoever constructed the truck barricade in the first place?

My initial thought was to use fire to thin the herd, but I'm backing off. I'm not sure if the smoke plume would act as a beacon for other walkers in the area, but it definitely would for survivors who may be a bigger threat, like the Wolves.
 
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